I am not embarrassed in saying that my project, Wuu Shyng, is directly inspired from and is meant to be a spiritual successor to Pokémon.
What embarrasses me is that I have yet to make names that are distinct from their inspiration.
Some things are different from the inspiration: there are no Gyms, badges, or villainous teams in Wuu Shyng. Also, while there are some combination of the Kahunas and the Elite Four (which are even called The Four Heavenly Kings in the original Japanese), the inspiration of those is actually The Four Symbols. In fact, the game proper does not have any Trainers; the only “trainer” is you.
Despite these variations, in the end, my game uses not-Pokémon that have not-Abilities that you can look up in the not-Pokédex, then you use not-items and give not-Berries. Before your hunt, though, you go through a not-Mart and a not-Center which has a not-Wireless-Club or even use a not-Global-Terminal. The play even gets a not-starter not-Pokémon. Even the name “Wuu Shyng”, which is just the name of the philosophy behind the game, is provisional.
The only thing that does not embarrass me is that the not-Pokémon use moves. Because Wuu Shyng does not exactly correspond to elements, but rather movement. In fact, the “Shyng” of “Wuu Shyng” means “movement”. The term “moves” is too fitting.
This is embarrassing because I do not want my game to be a mere copy of Pokémon.
The main reason why I am writing this, though, is because I want to alert you that I may use some Pokémon terms when writing about Wuu Shyng by virtue of Wuu Shyng being a spiritual successor of Pokémon.
(Maybe I can call my not-Pokémon “Agents”…)