Yesterday, I did something that I thought that would not happen any time soon.
I did all of the sounds and sprites that the game needed.
I think that part of the problem was that the amount of sounds and sprites needed was large. There was also difficulty in making a title screen and the music.
I already mentioned how I managed to solve the music problem. The title screen was a form of roundabout ingenuity. I wanted a title screen that has a font in this style, but I was willing to just take a bold font then “hollow out” the font. The font I ended up picking was Paytone One. I then wrote the title in GIMP (using a black-colored aliased font) then used the Perspective Tool in getting the title to look close to the perspective I wanted. I then resized the title in Paint.Net without using anti-aliasing. However, the Perspective Tool seemed to have anti-aliased the title already. I ended up manually filtering the pixels; any pixel that had at least 128 opacity was colored pure black while the lighter pixels were colored black.* I then copied the title to the Pico-8 pixel-by-pixel.
Getting the colors of the title working was difficult. I quickly realized that the text did not have the thickness that would have let me make the outlines of the font that I wanted to simulate. I ended up not drawing outlines that surrounded the inner “holes” of the title’s letters. After I made minor pixel-level adjustments in the title’s formation, I searched for the right colors. I had in mind a color scheme that used a yellow fill but suggested a castle (which is also the reason behind the high perspective), but I had to approximate, given the palette that the Pico-8 used.
After that, the whole thing was easy. After the experience in remixing the music, I made all of the sound effects in the Pico-8 tracker. I also noticed what a difference different octaves made in the Pico-8, I adjusting an earlier song that did not sound right because of the wrong octaves.
All that is left is the code. I am actually more worried that the code would actually work.
- = Only later did I realize that I could have looked for a way that transformed the title’s perspective without anti-aliasing. A bit of searching said that I could have set the Interpolation of the Perspective Tool to “None.”