An end-of-the-day celebration

Today is the 20th anniversary of The Legend of Zelda 1 in Europe.

I missed the United States Anniversary…

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Release goals of Re-Hoard and Reckless Abandon

Please excuse the news blackout. Since July, I needed to rest, first. Afterwards, I got a new computer that replaced my old one which had a malfunctioning keyboard. After that, I spent my time setting up my computer to my liking and getting used to a new keyboard layout based on the 2nd ANSI Keyboard variation of the DH Colemak mod.* I am still yet from fully used to this layout, but I am reasonably competent here. Besides, I should not be putting off development of my games so long.

How does September 10 sound? I am not making any promises, but I should be getting back to work.

Banjo Laylee

Recently, Yooka-Laylee got a rolling release.

While the game had a very successful Kixkstarter campaign, a big following, and successful delivery, Yooka-Laylee got some controversy over not only being too far a clone of the original Banjo Kazooie games but also copying the flaws of 3D collection/platformer games.

I am worried that Wuu Shyng would end up the same way.

While I plan on writting a more proper post on this idea, suffice to say that, from Telefang to Mino Monsters, clones of Pokémon did not really connect with audiences and, in fact, had even gotten controversy over this matter. I want Wuu Shyng to be a spiritual successor and a “love letter” of some sorts to Pokémon, but I do not want to blatanty clone the game, especially not its flaws. In fact, part of the reason why I am making Wuu Shying is because I want to fix flaws that the original Pokémon had! If this game does not go right…